![]() ![]() Can't do that if they're commanding others or using other officer abilities. Even when in stealth I wouldn't consider them doing "nothing," since they move up to reveal fog of war to know where alien groups are beforehand to know which moves can be done without activation. Mainly because they're always up and out ahead scouting, so they're rather far away from the rest of the squad which can make it awkward since several units may be out of command range. I tried shinobi officers on my first playthrough and I didn't like it much. Command basically trades an officer's action for the strongest possible action any another soldier can take. Stefan3iii wrote:The most important skill an officer has is command. The more I play though, the more I believe that it should just be Shinobi officers 100% of the time. And specialists, who often have weak turns. Good runner ups are grenadiers, who have actions to spare with salvo and rapid deployment. Finally, a shinobi belongs on every mission, so you're never in a situation where you're bringing the wrong class just to have an officer. On top of that shinobi often has a very bad action left over at the end of a reaper chain, which can be better used on command. Most of each mission a shinobi wants to stay in stealth until really needed, so instead of doing nothing, they can command another soldier to do something powerful. This is a very strong ability!Ī good candidate for officer frequently has turns where they have no good actions, and can get major value out of command. The most important skill an officer has is command. ![]() If not any of these three classes, who do you like to use for Officers? ![]() However, since Insanity has no cooldown and can be followed up by other abilities such as Soulfire/Null Lance perhaps it might be better to have someone else do the commands while PsiOps keeps spamming Insanity + ability followups. Pop Get Some and Mind Merge onto a Kubikuri Sharpshooter to ensure the kill. Training Psi as Officers also makes them great since PsiOps have a lot of supporting skills like Solace and Mind Merge. Since Psi and Officers both are better at detecting Faceless in Havens, having Psi Officers also makes for a perfect fit. Completed a mission and they didn't get new abilities to train? Stick em in the GTS to level up Officer skills! Not only that but they're tough to kill with skills like Fortress, health steal from soulfire, and pretty much immune to mental impairments. PsiOps on the other hand have the bonus of having Quick Study by default, which makes training them into officers a cinch. In addition, Grenadiers tend to hang a bit behind the frontlines but still nearby most of the squad, keeping them in the optimal position away from enemy fire but close enough to the rest of the team. Having them be Officers would keep them useful without wasting a grenade and would free up my Specialists to go to town. Grenadiers I feel are a good choice because they have very limited utility outside their limited number of charges, once they're used up they tend to be deadweight. However, I kind of want my Specialists to be more on the frontlines doing damage with OW/Hack builds, so I've been considering either Grenadiers or PsiOps as alternative Officers for future campaigns. Currently I mainly use Specialists with OW/Hack build for Officers. Now on my second LW2 campaign and I've been thinking about which classes I want to consistently use for Officers.
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